![]() Generally speaking, any of those actions (stealth, evade, counter) will break a chain, and the best way to maximize those abilities in breaking a chain attack is to place your characters who taunt next to a character who has high evade, stealth or can gain counter frequently. I am not going to in-depth on each character so when you are exploring your roster, just be mindful to read through each character’s ability to have a full grasp of what they can and can’t do. To disrupt chain attacks you can either use stealth, evade, and/or counter. We talked generally about chain attacks, but how do we best defend against the chain attack? Drax is strictly for short battles only, best at Arena/Blitz.The other thing to consider are opponent attacks such as chain or smaller area of attack abilities that will splash damage to adjacent characters. Cap is still good as a tank since his taunt has a shorter cooldown, same as riot guard. So After lvl58, whos the best and worst tank changes dramatically because Luke is the only one who gets a 2-turn taunt, while everyone just get minor upgrade to their taunt. ![]() There is definitely a value there having your taunt last 2 turns, good for long drawn out multiwave battles, where Drax wouldn't be able to do much after the auto taunt and first taunt ends, luke will be able to keep it up for longer, getting 2 taunts for every refresh while giving team Defense up during the downtime. ![]() We're just simply not there yet, no one is going to care about low level opinions once we all reach 60+, and Luke is the only character in the game who gets a 2-turn taunt late game. Once you reach lvl58, Luke's taunt upgrades to last 2 turns, while everyone's taunt forever stay as 1 turn only and cannot be upgraded like that.
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