And these are all full -priced games whose revenue is typically dwarfed by top earning mobile games. Diablo 3 made north of $400 million in the first week ten years ago. Cyberpunk 2077 made $800 million at launch. *Before anyone says "but $100 million is a lot" it really is not in today's games industry. And after a year or two the game will probably be dead. When you consider how D:I will be making even less in the subsequent months, along with very negative public image they'd be lucky to make more than $100 million* in the next few months. That's the kind of number these greedy ass motherfuckers want to see. ![]() To date it's made more than $3 billion on mobile only. It went on to make almost $400 million in the first two months, and then reached $1 billion before 6 months. To put things into a bit more perspective Genshin Impact made $60 million in the first week. This is most assuredly not the numbers Blizzard execs were hoping to see. Yeah one thing that most people don't seem to be getting is $40 million in 30 days for this kind of game (very heavily monetized mobile game) is utterly shite, especially with a franchise as high profile as Diablo. ![]() Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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